
When you are using a wireless connection, you will often lose data packets, causing interruptions to your experience. The first step to improving your connection stability may seem like an obvious one, but it's important to check this first – make sure you are using a wired internet connection. You can reduce the number of ping spikes in rFactor in several ways. Your internet connection is like a car – it needs to perform consistently and reliably.
GATEWAY RFACTOR DOWNLOAD DRIVER
Imagine driving a Porsche at 200 miles per hour on a busy highway, when your speedometer instantly drops down to 10 miles per hour! How do you think that would pan out for you as the driver of that sports car? Sure, the car's speed is essential, but it's also equally, and often MORE critical for the vehicle to maintain a *consistent* speed. Sexy or not, stability is just as important, and in many cases more essential than your raw speed metrics. it's not quite as fun as testing the speed, is it? Stability is a less sexy thing to focus on than speed – imagine test-driving a Porsche to assess its "stability". However, many gamers underestimate the importance of their connection stability. Plenty of gamers look at their ping time like a "scorecard" for their connection. Many people fixate on ping time when they're gaming, zoning in on speed and that magic ping number. By using wtfast, you have more chances of lowering your latency and achieving a much better gaming experience. We have dedicated servers across 190 different countries which will reduce the number of hops needed to transfer between different servers. wtfast helps in reducing your latency, as well as protecting you from lag spikes and high ping times. The lower your latency, the optimizeder the data will be delivered to the game server and the quicker for the data to return to your computer.Ī low latency connection time will have a significant improvement in your gameplay, especially on optimized-paced games like rFactor where you need to execute an action quickly. If you lower your latency by 500ms, you'll also lower your game response time by 1000ms, which corresponds to a second, and so on. Basically, your response time is 2x the latency which means, if you lower your latency by 250ms, you'll also reduce your game response time by 500ms, which is half a second. On the other hand, your game response time is the time it takes for the data and the corresponding event to reach the game server and then back to your computer. Latency is measured in milliseconds, and a second is composed of 1000 milliseconds.

Latency (in an online gaming context) refers to the average total time that it takes for your computer to send data to the gaming server. Latency is a term that is commonly used in online gaming.
